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It is not the current version, and thus it cannot be edited. er Scharlatan (auch Hochstapler, wie ihn hier schon mal jemand übersetzt hat, englisch Mountebank) ist eine neue Disziplin aus dem The Wanderers Way. Ein Scharlatan wird beschrieben als zum Teil Dieb, zum Teil Illusionist, zum Teil Troubadour, auf jeden Fall Lügner.
Halbwegs frei aus dem Englischen übersetzt. Ralf (Talente kommen heute noch, aber später) FIRST CIRCLE Talents False Potion (D) First Impression Karma Ritual Melee Weapons Speak Language (D) Pick Pockets (D) SECOND CIRCLE Talents Convincing Speech (D) Haggle (D) Durability (6/5) THIRD CIRCLE Talents Disguise Self(D) Mimic Voice (D) FOURTH CIRCLE The Setup: The Mountebank may give a short speech that allows them to spend a point ofKarma on an Insight or Make an Impression Test (see ED2, pgs. 332-333) Talents DeadFall Thread Weaving (D) FIFTH CIRCLE Spell Defense: Increase the Mountebank's Spell Defense by 1 Talents Engaging Banter Fool's Gold (D) SIXTH CIRCLE Social Defense: Increase the Mountebank's Social Defense by 1 Talents Fast Hand (D) Winning Smile SEVENTH CIRCLE The Hook: The Mountebank may give a short speech that allows them to spend a point ofKarma on a Favors Test (see ED2, pgs. 332, 334) Talents Distraction Streetwise (D) EIGHTH CIRCLE Physical Defense: Increase the Mountebank's Physical Defense by 1 The Mountebank may spend a Karma Point on any action using Dexterity only. Talents Conceal Weapon Graceful Exit NINTH CIRCLE The Tale: For a cost of2 Strain, the Mountebank can add 3 steps to the test required for any attempt at persuasion or deception. The effect ofthis ability lasts 5 minutes. Talents Hypnotize (D) Mind Wave Incite Mob (D) TENTH CIRCLE Recovery Test: The Mountebank gains 1 additional Recovery Test per day. Social Defense: Increase the Mountebank's Social Defense by 1. The Shut Out: The Mountebank may give a short speech that allows them to spend a point ofKarma on an Intimidation Test (see ED2, pgs. 332-333) Talents Diplomacy Slough Blame (D) ELEVENTH CIRCLE Spell Defense: Increase the Mountebank's Spell Defense by 2. Talents Detect Falsehood (D) Detect Weapon TWELFTH CIRCLE The Mountebank may spend a point ofKarma on any interaction test. Talents Safe Thought Puppeteer (D) THIRTEENTH CIRCLE Karma: Increase the Mountebank's Maximum Karma Points by 25. Physical Defense: Increase the Mountebank's Physical Defense by 1. The Sting: The heart of the Mountebank's art is being able to manipulate others. The Sting allows the Mountebank to orchestrate social situations on a grand scale. The Mounteba.nk may useThe Sting to spend a Karma Point on another character's social action. While the most common use ofthis allows the Mountebank to add his Karma die to another character's social test result, the Mountebank may also choose to subtract his Karma die from the social test performed by another character. Talents Defense Detect Influence (D) FOURTEENTH CIRCLE Social Defense: Increase the Mountebank's Social Defense by 2. Spell Defense: Increase the Mountebank's Spell Defense by 1. Talents Exit POrtal (D) Ghost Speak FIFTEENTH CIRCLE Physical Defense: Increase the Mountebank's Physical Defense by 2. Spell Defense: Increase the Mountebank's Spell Defense by 1. Talents Second Chance Puppet Master (D) This particular version was published on 05-Jun-2013 21:01:00 CEST by 79.199.194.92. Dateien:
Earthdawn (R) ist ein eingetragenes Warenzeichen der FASA Corporation. Barsaive (TM) ist ein Warenzeichen der FASA Corporation. Copyright (c) 2015 by FASA Corporation. Copyright der deutschen Ausgabe (c) 2015 by Ulisses Spiele GmbH, Waldems. www.ulisses-spiele.de. Diese Webseite unterliegt keiner Abnahme oder Genehmigung durch Ulisses Spiele oder FASA.
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